Oct 01, 2006, 05:09 AM // 05:09
|
#1
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Greens from all ELITE skill bosses (proph.)
RE: Prophecies Campaign
I find it extremely ironic that Rotwing Bows, Kepket Refuge, Forgotten Fans and Totem Axes were added to mobs that aren't elite skill bosses.
ATM in prophecies: The Falls, Majesty's Rest, Tombs, SF are basically the only other ways to get greens.
Elite skills come from mobs in Crystal Desert on. Surely, Arenanet would have some trouble adding greens. However, if they were added incrementally in groups (for one zone each time) every few weeks it shoudn't be too much of a hassle (I hope).
================================================== ======
Specifically greens could come from bosses in:Crystal Desert, Southern Shiverpeaks, Ring of Fire as those are where elites are capped
Of course, this suggestion is given with knowledge that new content will NOT be added to Prophecies.
================================================== =======
This could be a way to add those oddball mods to the green pool, such as +10 vs blunt, +5 armor focii, condition reduction, or +15/-1 energy regen.
There is a severe lack of those odd mods on focii.
|
|
|
Oct 01, 2006, 05:33 AM // 05:33
|
#2
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Would be too difficult to farm, as Prophecies features random boss spawning.
|
|
|
Oct 01, 2006, 06:55 AM // 06:55
|
#3
|
Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
|
No more greens please
|
|
|
Oct 01, 2006, 07:08 AM // 07:08
|
#4
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
Would be too difficult to farm? that sounds good to me.
Another point though: if you have greens on all elite bosses, then you'll have a lot of people farming them and capping them in the same run. The way they have it now gives incentive for people to search out rotwing, etc. Sort of 'revitalizes' areas that people don't usually frequent.
But thats just my two cents
|
|
|
Oct 01, 2006, 06:50 PM // 18:50
|
#5
|
Frost Gate Guardian
Join Date: Oct 2005
Location: In a maze of twisty passages, all alike
Guild: Fifteen Over Fifty
|
Not that it's a big deal, but for the record, Kepkhet is actually an elite skill boss. She has Mark of Protection (like every other added green boss... I wonder why Anet likes that skill so much?)
|
|
|
Oct 01, 2006, 06:54 PM // 18:54
|
#6
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
I agree with the fact that we dont need more greens. But having the bosses drop special skinned Golds would be nice.
|
|
|
Oct 01, 2006, 09:55 PM // 21:55
|
#7
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
People, it is because most greens are 20/20 or 20/10 or +15energy/-1 regen +30hp that I bothered to post this.
Notice Kephket refuge = collector's staff with mods. How does it add to the game other than its skin? It doesn't...
Right now nobody bothers killing elite bosses in Prophecies if they don't have to because there is no reason to unless they are capping a skill.
If Arenanet were to implement unused mods (not like most greens where the mods are the same as collector's/crafters) people might actually give a thought to killing the bosses.
The more green bosses there are the less incentive for people to farm because they would have less of a chance of getting a green that someone else would want. The relative population of places other than SF and Tombs is pretty low for any place other than missions because most have moved on to Factions or finished capping.
Therefore, the key thing new greens COULD bring, is uncommon mods that cost a fortune to obtain (or just don't seem to exist) atm like +10 vs. piercing/blunt/slashing or +1 to an attribute staff wraps. Isn't that the point of greens, to provide decent mods for the masses?
Farming could be a side affect, but who cares, people farm normal mobs and bosses in SF anyway.
|
|
|
Oct 02, 2006, 01:12 PM // 13:12
|
#8
|
Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
|
Explain to me how Kephket doesn't have an elite....
I agree with the others posting in this thread. We've pretty much got the greens we need. In Prophecies.
|
|
|
Oct 02, 2006, 03:09 PM // 15:09
|
#9
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
I'm quite happy with the Ice Breaker... its not even from a boss and its 1 of the best greens Prophecies has to offer.
|
|
|
Oct 02, 2006, 05:40 PM // 17:40
|
#10
|
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by LifeInfusion
Notice Kephket refuge = collector's staff with mods. How does it add to the game other than its skin? It doesn't...
|
It's a great Prot staff, and is way cheaper/faster than farming up a collectors staff, then buying Insightful and Enchanting mods.
You can buy Kephket's for 1.5p. That's a good deal.
|
|
|
Oct 02, 2006, 06:55 PM // 18:55
|
#11
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Ugh well Kephket was added after the other bossses for Mark of Protection. That is why I don't consider it an elite skill cap. When people kill Kephket most of the time it is for the green, not for the elite.
A staff with collector stats plus "perfect" mods just helps economy. I'd rather have staves that have unique mods (it is a a unique weapon, no?) such as +1 divine/prot., 10% halves recharge all spells, and 20% halves recharge all protection spells.
Most greens have 20/20 or a a mod that can be obtained by colectors. There ought to be more items with mods that do not have collectors obtainable stats.
|
|
|
Oct 02, 2006, 07:13 PM // 19:13
|
#12
|
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
|
Totally separate the Elite cap bosses from the Green item drops.
Each type of boss will only have one or the other.
|
|
|
Oct 02, 2006, 07:19 PM // 19:19
|
#13
|
Frost Gate Guardian
Join Date: Jan 2006
Guild: Forgotten Myth
Profession: N/Me
|
what kind of new greens would u like to see... i belive they implemented all the greens with most mod combinations already.. Unless they wll bring something new into the game its all just repeating it self except the new skins..
Same effect just a different package.. I dont think it is worth bothering...
There should be some Quality in drops not just the quantity.. there is already too much quantity in GW instead of Quality.
|
|
|
Oct 02, 2006, 09:07 PM // 21:07
|
#14
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
I'd like to see a:
* 10% recharge all 20% recharge healing prayers healing staff with HP mods
* 10% recharge all, 20% recharge Earth, +1 earth magic 20% staff
* 20/20 air staff with +1 air 20% and +5defense prefix
*20/20 Staff with 2 defense prefixes for +10 defense
*20/20 staff with defense and hp mod
*20/20 staff with insightful and defense mod
*20/20 staff with defense and enchanting
Physicals
* sword, vamp, +5 defense <-- they have ones with +30HP
* axe, vamp, +5 defense <-- they have ones with +30HP
* sword, furious, +5 defense /30hp
* axe, furious, +5 defense /30hp
Granted you could probably find stuff that is close in Factions.
*+5 energy weapons with mods that make sense (not +20% enchanting and elemental or sundering prefixes)
Specialty uses
*Bleeding sword
*Deep wound axe
*Icy axe/sword/bow
*bow, NOT 15/-10 armor, Crippling ...not shortbow (you want to kite with a long range not a short range)
*bow, silencing not 15/-10 armor
|
|
|
Oct 02, 2006, 09:29 PM // 21:29
|
#15
|
Frost Gate Guardian
|
So you want 90+ new green items? That's quite a lot. I wouldn't care too much about the look of the weapon; having some of the odder mods would be very nice.
In terms of farming, many/most of the elite prophecies bosses are very difficult to solo; two man teams could do it quite easily, but I think that standard skinned greens with weird mods would be woth very little money to most, and be very valuable to those who think they need them.
|
|
|
Oct 02, 2006, 11:26 PM // 23:26
|
#16
|
Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
|
ANet provides very little, if any support, for old products (the price we pay for not having a monthly fee). With Nightfall about to come out, you have about as much chance of them pricing Nightfall at $3 a copy instead of $50 as you do of them going back and adding new greens to even just the elite bosses in Prophecies.
|
|
|
Oct 02, 2006, 11:35 PM // 23:35
|
#17
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
There were 2 prominent bosses forgotten they are Bonetti's and Galrath i can't recall if Galrath was a boss.
|
|
|
Oct 02, 2006, 11:39 PM // 23:39
|
#18
|
Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
|
Sure Galrath is a boss. Whats-his-name, the skills guy in Lion's Arch, gives the quest to hunt him down: The Villainy of Galrath.
|
|
|
Oct 03, 2006, 12:12 AM // 00:12
|
#19
|
Ascalonian Squire
Join Date: Sep 2006
Guild: shadows of skye
Profession: R/A
|
It'll make it harder to get greens did someone say?... GOOD!!
I'm sick of waiting around sorrow's furnace trying to get a quest team together with people shouting "5 man oro farming team!" or some crap.
It's not gaming, it greed.
I say spread out the green and reduce farming. They're meant to be rare not picked up every 5 minutes and sold for +20k.
/Signed for the even spread or rare items on bosses in proportion to area (eg if one area has 3 bosses doesn't mean you triple the chance to loot rares)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:23 PM // 13:23.
|